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Making Computer Science Accessible
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Facilitating Learner-Centered Interactions Through Applied Improvisation
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Extending Engineering Learning Beyond Field Trips
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Adventures in Quander: A QIS Video Game for Secondary Learners
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Solutions-Focused Sustainable Development Education Through Biomimicry
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Journal Article |
Sustainable Schoolyards is a 5-month professional learning program run by the California Global Education Project to facilitate teachers working with teachers to create and implement climate justice projects. The…
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Engineering Explorations are curriculum modules that engage children across contexts in learning about science and engineering. We used them to leverage multiple education sectors (K–12 schools, museums, higher…
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There are more STEM jobs than there are qualified graduates to fill these positions, and recruiting students into STEM majors is insufficient. Of students who enter college intending to pursue STEM, nearly half do not…
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Changing Mindsets Through Educator Training
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MOXI, The Wolf Museum of Exploration + Innovation, is a new museum in Santa Barbara, California, designed to engage visitors of all ages in constructing understanding of STEM (science, technology, engineering, and math…
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Fabricating Fidgets to Support Inclusive Maker Education
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With the goal of supporting an inclusive maker education learning experience, a science museum, university, and middle school partnered to engage students diagnosed with Attention-Deficit/Hyperactivity Disorder (ADHD)…